Matthew Talbot-Kelly “The Trembling Veil of Bones” interview

Matthew Talbot-Kelly interviews (Pedlar Lady of Gushing Cross iPad app & The Trembling Veil of Bones animation)

Matthew Talbot-Kelly (imdb), director & producer of the animated short film “The Trembling Veil of Bones” and creator of the “The Pedlar Lady of Gushing Cross” iPad app, is an animator that was trained in architecture. In the following Skype video interview, I chatted with Matthew about how his knowledge of architecture influences his animations, why he decided to find an actor to play Bones, the story’s protagonist, the meanings of some of the images in the film, and more. Enjoy.

The following are clips produced by the National Film Board of Canada.

THE TREMBLING VEIL OF BONES (MAKING OF)

THE TREMBLING VElL OF BONES: INTERVIEW WITH DIRECTOR MATTHEW TALBOT-KELLY

4 Responses to Matthew Talbot-Kelly “The Trembling Veil of Bones” interview

  1. Joe says:

    Your analysis of Moving Tales has always been very interesting. It’s a story of one way to bring interesting stories to the iPad.

    Another way to animate is to restore existing artwork. Our company is about to launch a completely different type of 3D Animated book for the iPad. Please let me know if you’re interested in taking an pre-release look at it. You can also see a youtube at:

  2. kempton says:

    Sure joe, I would be interested in seeing a pre-release/approved version of the app.

    I am curious about a few things.

    At 0:30 – 0:32 (and other places) in the demo video, it looks like 2d images of the characters and the house were spinned and the camera angles were changed to give an impression of 3D, correct? But the characters and the objects are flat 2d objects? And I noticed a few physics engines were inserted to let readers move/control some of the objects?

    Good luck with the app.

  3. Joe says:

    Kempton, you are absolutely correct that many of the images in Treasure Island were originally 2D. In fact a lot of our vision behind the book came from our working with antique books of Treasure Island at the University of MNs Children’s Literature Library. There we were able to create new high quality images of original printings of Treasure Island. Those images were then digitally restored and enhanced. Once enhanced we used our own proprietary technology to further enhance the pictures and model them into a 3-D space. So now users can move around those pictures in 3-D Physics Engine space.

    We also have a dozen scenes in the book where we give users a 3-D environment made up from objects rendered original in 3-D and users can drag things around, such as empty the apple barrel you see in the video, or shoot off the canon on the ship that’s pursuing the crew of the Hispaniola.

  4. kempton says:

    Update: I’ve just chatted with Joe about his app about an hour. It seems quite interesting. I will check out a pre-release version of the app and set up an interview with Joe to talk about it.

    Stay tune for the interview, etc.

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